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EXP1C
Experience Design 1 Cards (2009)
ISBN: 9780982233917
These cards are design tools matched to the concepts in Experience Design 1.1. They help designers address experience issues when developing products, services, and events.
3.5"x5" 52 cards, 4-color
NEW!
Buy and download the PDF:
US$10 (5.2 MB)
Buy the Printed Cards: US$25
Description:
Experience Design 1 Cards are a tool for designers to use during their brainstorming and idea generation. These cards correspond to the topics in Experience Design 1 and Experience Design 1.1 challenge designers and developers to think further and conceptualize around a broader experience.
Each card contains several key questions to address during the design phase of a product, service, or event project and stimulates thinking around mre successful experiences.
Explore the companion book, Experience Design 1.1, to the design cards, which discusses, in depth, the topics addressed.
About the Author:Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative—as well as profitable.
He is one of the pioneers in Experience Design, an approach to design that encompasses multiple senses and requirements and explores common characteristics in all media that make experiences successful, as well as related fields, Interaction Design and Information Design.
He co-founded vivid studios, a decade-old pioneering company in interactive media. Prior to that, he worked with Richard Saul Wurman as a senior designer at TheUnderstandingBusiness. He has an MBA in Sustainable Managment at Presidio School of Management and a BS in Industrial Design, with emphasis in Automobile Design from Art Center College of Design in Pasadena, California.
Topics:
Experience Design
Experiences
Experience Taxonomy
Product Taxonomy
100 Years
TakeawaysInformation Design
Data
Information
Knowledge
Wisdom
Cognitive Models
Presentation
Multiplicity
Subjectivity
Navigation
Visualization
Consistency
MetaphorsInterface Design
Usability
User Behavior
Meaning
AwarenessInteraction Design
Technology
Interactivity
Participants
Feedback
Control
Creativity
Productivity
Communications
Adaptivity
Community
Identity
Participation
Stroytelling
Narrative Structure
Non-linear Navigation
Improvisation
Point of View
Narrative ExtensionThe Senses
Smell
Taste
Touch
Sound
SightSensorial Design
Visual Design
Immersion
Time and Motion
Symbolism
Sample Cards:
www.experiencedesignbooks.com | EXP1.1 | EXP1 Cards | EXP1 | Design is the Problem | Dictionary of Sustainable Management | Making Meaning | EXP2 | EXP2 Cards | Make It So